Introducing a program manually is simple, but also hard depending of the program’s size.
As a simple example, we will introduce this program:
|MODULO||Calcula el módulo de un vector.|
10 PRINT”COORDENADA X”:INPUT A
20 PRINT”COORDENADA Y”:INPUT B
30 PRINT”COORDENADA Z”:INPUT C
40 PRINT”EL MODULO ES”
60 PRINT”OTRO MODULO 1/0″:INPUT D:IF D=1 THEN 10
The most important is not to mistake when writing any character. First you have to push “MODE” and then “1”. You enter in the BASIC mode and see the programs that the calculator has, and the available holes. If there is an asterisk, it means the hole is already occupied by a program.
In this case of the 10 holes (P0, P1, P2,..), P0, P1, P2, and P3 are busy, the other are available.
To prepare the calculator to receive the program that we have to change to an available hole (Ready P4), in this case we want to change the hole 4, therefor the key “s” (shift) and number “4”.
Write the first line of the program and hit the key “EXE”. You have to be careful when writing the program’s lines not to mistake. The other lines you write them in the same way, always hitting the key “EXE” at the final of each.
To run a program we have loaded in the calculator, let us go out from the BASIC mode, push “MODE” and then push “0” to exit.
And to run the program with the key “s” (shift) and the number of the program, in this case the program 4.
All these steps are very easy, and for short programs or very short programs, in a while can be introduced, but for programs with many lines, is recommendable to introduce them with the cable of the PC, that can be bought at our same store. You have to be aware that the long programs, apart from the time of writing, it is easy to mistake and the software will not run properly.